Recreating the Kalakala in 3D (IMAGE INTENSE THREAD)
Jan 21, 2018 6:07:44 GMT -8
Scott, EGfleet, and 7 more like this
Post by Steve Rosenow on Jan 21, 2018 6:07:44 GMT -8
A long time ago, I had been fortunate to take part in a collaborative design attempt to make ferries usable for Microsoft Flight Simulator. In the process of doing so, I created a model of the Kalakala for the simulator. It was basic, with a rudimentary recreation of the Kalakala's passenger decks and a crude rendition of its car deck.
Limitations kept a lot of detail out.
At the time I finished up work on that model (which unfortunately never got publicly released due to upload size limit restrictions on all of the major Flight Simulator-related add-on sites), it was the most accurate model of the Kalakala recreated in 3D up to that point. Technical limitations within Flight Simulator, as well as my modeling skills and available photo library (provided by Evergreenfleet.com), meant the model had some inaccuracies. A bare-bones version of the model, compiled when I had just wrapped up most of the superstructure, was uploaded to the SketchUp 3D warehouse, and then left alone in an incomplete state.
Two months ago, I was contacted by an architecture company out of Portland, Oregon, and they expressed interest in using that model. Their goal was to create an information display wall for the components of the Kalakala that the City of Kirkland purchased, when it was sadly demolished a couple years ago.
Providing the bare-bones model, plus a later version which I had added a lot of details to in the process of making it FS-ready, had me thinking it was time to revisit the ol' girl and give her the memorial (and restoration) she never got.
Over the course of the last two months, I have been painstakingly working to recreate the Kalakala in every detail possible, right down to the features patrons saw in their day-to-day crossings on the famed vessel in her prime. In doing so, I have completely overhauled the model I worked on for Flight Simulator (and rendering it incompatible due to the detail additions), and as of now, I have what may be the most highly detailed, virtually-accurate model of the Kalakala to ever be compiled using 3D modeling software.
It has not been an easy task. When complete, the model will be released as part of a download using the Unreal game engine, to take virtual tours of the ill-fated 'Flying Bird."
The following photos (and there are a lot, please bear with me), show the progress of working to make this the most accurate model available. I have completely overhauled the existing model, and there's now a ton of detail.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
In this photo, I've completed overhauling the superstructure. It was a ton of work to get right, especially when it came to the number of window openings. Unlike the earlier model I created, this model is accurate even down to the framing and number of window openings.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Adding the details in the main passenger cabin deck. This was an arduous task as it involved a lot of research, including stumbling on new photos of the vessel taken in the months before its demolition. I've completely modeled the bathrooms (both men's and women's), and are accurate as much as possible based upon what limited information is available.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
I've now added the transverse I-beam floor members which ran the entire length of the vessel.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
This was rendered just after I had finished overhauling the promenade deck bulwarks, and added the revised flying bridge deck structure.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A preliminary render of the starboard side of the promenade deck, just aft of the aft staircase. Note the absence of window frames and the window glass, and two bulkheads which would later form the room in which the Double Horseshoe Cafe was situated.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Completing the basic structure for the Flying Bridge deck and Officer's Quarters. The 'skin' of the model is based on 1/4" thick structural steel thickness, and the entire vessel is modeled just as if you were actually building it to actual shipbuilding techniques. Note that I've also added the windows.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A preliminary render at around 75% completion. I've now added the car deck porthole openings, and revised the rescue boat openings to suit new photographic evidence I found on Flickr.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A couple renders at car deck level, showing the structural framing details. The car deck's framing is accurate to within 98% of the actual vessel's number of framing members. Some were omitted due to lack of adequate reference material, and revised to 'fill those voids' so to speak.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
By the time these renders were completed, the Kalakala's upper decks above the car deck are within 90% completion. Work then moved up to the promenade deck/palm court/ Double Horseshoe cafe area.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render from the roof, above the Double Horseshoe Cafe area.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Filling in the framing details (based upon limited available details), as well as revising the interior of the pilothouse.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render from within the pilothouse itself.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render from the forward end of the promenade deck, looking up towards the pilothouse.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
The model approaches 95% completion as I added interior lighting to the vessel. Light fixtures are modeled as accurately as possible, and recreate light just as the real fixtures did aboard the actual ferry.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Looking aft in the Palm Court. I've chosen to model the Kalakala as it would've likely appeared immediately after Washington State took over ownership, but before the benches were installed around the upper deck balustrades.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
The Double Horseshoe Cafe, showing the lunch counter as it looked in the original Flight Simulator model (as I used the Flight Simulator model as a template in which to improve, and overhaul as needed). Details at this point are sparse, and used the original textures.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render looking forward in the main cabin deck, from the starboard side of the vessel immediately aft of the aft staircase. I've now added specular highlight mapping to the flooring and all interior surfaces. Even the 'virtual paint' has the same sheen and appearance as the real world vessel would.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A symmetrical rendering looking aft, situated at the entrance to the upper deck.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
The lunch counter has now been substantially revised based upon photos taken of the actual counterpart late in the Kalakala's WSF career, as well as a perusal of some Asahel Curtis photos taken in the 1940s. I determined that through those photos, the basic structure never really changed despite a near-20 year gap. I've chosen to model the lunch counter with the inner ring of stools present, as well.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render showing the kitchen area, or 'galley' aboard the Kalakala. A few of Asahel Curtis' photos exist which show a limited view inside this, however I never really knew what this area looked like until I stumbled upon a rather obscure site that had photos taken in 2002 of the same room. Apparently, a ghost hunting crew went aboard the Kalakala in 2002, and documented their experience quite well. Through that documentation, I was able to accurately model this feature to within 95% of accuracy to the real-world counterpart in a structural sense. Since the room's equipment and facility arrangement was not known (and likely won't ever be), I had to model the equipment with 'creative license' applied.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
The Double Horseshoe Lunch counter has been revised even further, with the addition of soda taps (again, with creative license since it is not known how the actual counter's facilities were laid out), and napkin holders, salt and pepper shakers, as well as creamer and sugar containers for coffee. It is here, where the model now sits. I am still in the process of updating the lunch counter details even further, with the addition of an Art Deco-inspired display case (based upon an Asahel Curtis photo) as well as misc. details throughout the inner ring.
Also note, that I've now added the two sliding doors on the aft bulkhead, modeled to the real-world counterpart.
Stay tuned, folks. There's lots more to come.
Limitations kept a lot of detail out.
At the time I finished up work on that model (which unfortunately never got publicly released due to upload size limit restrictions on all of the major Flight Simulator-related add-on sites), it was the most accurate model of the Kalakala recreated in 3D up to that point. Technical limitations within Flight Simulator, as well as my modeling skills and available photo library (provided by Evergreenfleet.com), meant the model had some inaccuracies. A bare-bones version of the model, compiled when I had just wrapped up most of the superstructure, was uploaded to the SketchUp 3D warehouse, and then left alone in an incomplete state.
Two months ago, I was contacted by an architecture company out of Portland, Oregon, and they expressed interest in using that model. Their goal was to create an information display wall for the components of the Kalakala that the City of Kirkland purchased, when it was sadly demolished a couple years ago.
Providing the bare-bones model, plus a later version which I had added a lot of details to in the process of making it FS-ready, had me thinking it was time to revisit the ol' girl and give her the memorial (and restoration) she never got.
Over the course of the last two months, I have been painstakingly working to recreate the Kalakala in every detail possible, right down to the features patrons saw in their day-to-day crossings on the famed vessel in her prime. In doing so, I have completely overhauled the model I worked on for Flight Simulator (and rendering it incompatible due to the detail additions), and as of now, I have what may be the most highly detailed, virtually-accurate model of the Kalakala to ever be compiled using 3D modeling software.
It has not been an easy task. When complete, the model will be released as part of a download using the Unreal game engine, to take virtual tours of the ill-fated 'Flying Bird."
The following photos (and there are a lot, please bear with me), show the progress of working to make this the most accurate model available. I have completely overhauled the existing model, and there's now a ton of detail.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
In this photo, I've completed overhauling the superstructure. It was a ton of work to get right, especially when it came to the number of window openings. Unlike the earlier model I created, this model is accurate even down to the framing and number of window openings.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Adding the details in the main passenger cabin deck. This was an arduous task as it involved a lot of research, including stumbling on new photos of the vessel taken in the months before its demolition. I've completely modeled the bathrooms (both men's and women's), and are accurate as much as possible based upon what limited information is available.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
I've now added the transverse I-beam floor members which ran the entire length of the vessel.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
This was rendered just after I had finished overhauling the promenade deck bulwarks, and added the revised flying bridge deck structure.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A preliminary render of the starboard side of the promenade deck, just aft of the aft staircase. Note the absence of window frames and the window glass, and two bulkheads which would later form the room in which the Double Horseshoe Cafe was situated.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Completing the basic structure for the Flying Bridge deck and Officer's Quarters. The 'skin' of the model is based on 1/4" thick structural steel thickness, and the entire vessel is modeled just as if you were actually building it to actual shipbuilding techniques. Note that I've also added the windows.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A preliminary render at around 75% completion. I've now added the car deck porthole openings, and revised the rescue boat openings to suit new photographic evidence I found on Flickr.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A couple renders at car deck level, showing the structural framing details. The car deck's framing is accurate to within 98% of the actual vessel's number of framing members. Some were omitted due to lack of adequate reference material, and revised to 'fill those voids' so to speak.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
By the time these renders were completed, the Kalakala's upper decks above the car deck are within 90% completion. Work then moved up to the promenade deck/palm court/ Double Horseshoe cafe area.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render from the roof, above the Double Horseshoe Cafe area.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Filling in the framing details (based upon limited available details), as well as revising the interior of the pilothouse.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render from within the pilothouse itself.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render from the forward end of the promenade deck, looking up towards the pilothouse.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
The model approaches 95% completion as I added interior lighting to the vessel. Light fixtures are modeled as accurately as possible, and recreate light just as the real fixtures did aboard the actual ferry.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Looking aft in the Palm Court. I've chosen to model the Kalakala as it would've likely appeared immediately after Washington State took over ownership, but before the benches were installed around the upper deck balustrades.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
The Double Horseshoe Cafe, showing the lunch counter as it looked in the original Flight Simulator model (as I used the Flight Simulator model as a template in which to improve, and overhaul as needed). Details at this point are sparse, and used the original textures.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render looking forward in the main cabin deck, from the starboard side of the vessel immediately aft of the aft staircase. I've now added specular highlight mapping to the flooring and all interior surfaces. Even the 'virtual paint' has the same sheen and appearance as the real world vessel would.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A symmetrical rendering looking aft, situated at the entrance to the upper deck.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
The lunch counter has now been substantially revised based upon photos taken of the actual counterpart late in the Kalakala's WSF career, as well as a perusal of some Asahel Curtis photos taken in the 1940s. I determined that through those photos, the basic structure never really changed despite a near-20 year gap. I've chosen to model the lunch counter with the inner ring of stools present, as well.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
A render showing the kitchen area, or 'galley' aboard the Kalakala. A few of Asahel Curtis' photos exist which show a limited view inside this, however I never really knew what this area looked like until I stumbled upon a rather obscure site that had photos taken in 2002 of the same room. Apparently, a ghost hunting crew went aboard the Kalakala in 2002, and documented their experience quite well. Through that documentation, I was able to accurately model this feature to within 95% of accuracy to the real-world counterpart in a structural sense. Since the room's equipment and facility arrangement was not known (and likely won't ever be), I had to model the equipment with 'creative license' applied.
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
Overhauling the Kalakala in 3D by Steven Rosenow, on Flickr
The Double Horseshoe Lunch counter has been revised even further, with the addition of soda taps (again, with creative license since it is not known how the actual counter's facilities were laid out), and napkin holders, salt and pepper shakers, as well as creamer and sugar containers for coffee. It is here, where the model now sits. I am still in the process of updating the lunch counter details even further, with the addition of an Art Deco-inspired display case (based upon an Asahel Curtis photo) as well as misc. details throughout the inner ring.
Also note, that I've now added the two sliding doors on the aft bulkhead, modeled to the real-world counterpart.
Stay tuned, folks. There's lots more to come.