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Post by Steve Rosenow on Jul 6, 2022 8:43:25 GMT -8
It's been quite a while since I last posted any real updates on the Kalakala project, but that certainly doesn't mean that work has not progressed! A LOT of work has been done to the model since the last update, which included a conceptual look into what the Tap Room may have looked like based on Helmuth W. Schmitz's blueprints. Here is what has been done, since the last update. I will be light on photos in this one as I don't have much in the way of screenshots in the Unreal Engine side, and as a matter of fact I have elected not to continue work in Unreal Engine until the entire model is 100% complete in SketchUp. Without further adieu: The first major update came in the way of a huge update to the main engine. Recently, I took a trip to a place known as King Agriculture Museum, located in Centralia. It is there, where one can find quite an assortment of items that were once part of the Kalakala, including main engine pistons, auxiliary engine pistons (and the entire auxiliary engine crankshaft!) as well items such as engine room gauges, panels, and one end panel off of the main engine itself. After posting on my Facebook and within a group known as "Ferries of the Salish Sea," a couple wonderful contributions came forth from a man named Bob Rooks, who was a chief engineer aboard her during the initial restoration effort under Pete Bevis. Those contributions included a treasure trove of photos of the main and auxiliary engine rooms, including views I've long been looking for. The first major update to have been done included an entire revision of the main engine's cylinder heads. Previously, they were a placeholder model with absolutely no detail whatsoever. Now, they are complete and 100% accurate to their real world counterparts, including oil cooler, water cooler, and fuel injection lines. MV_Kalakala_revised_main_engine3 by Steven Rosenow, on Flickr Next was the inclusion of 10 thermometer gauges which measured piston lubricating oil temperature. These were mounted on the main engine and were modeled off of the real gauges present on Kalakala's main engine itself. MV_Kalakala_revised_main_engine by Steven Rosenow, on Flickr Still in the engine room, I then moved towards revising the electrical switchboard gauges in the main engine room itself. Bob Rooks provided a closeup of these gauges in a photo taken in 2004, and they provide the basis from which the gauge face textures (each its own custom texture) were made. Additionally, the patent plate off of one of the Kalakala's own panel gauges forms the basis of the texture in use in the 3D equivalent. This required a complete replacement of the original gauges I'd used (which were a borrowed asset off of the 3D Warehouse). They are now completely true to 100% accurate based on what the Kalakala originally had. MV_Kalakala_revised_main_engine_switchboard by Steven Rosenow, on Flickr Next, I went up to the car deck, where the Kalakala's rescue boat depiction was lacking in several key details. Added amongst those details were the railings which kept passengers from freely walking around the boat (and potentially falling overboard) as well as the chock blocks upon which the lifeboats rested. Also modeled and included was the sound-powered emergency telephone and general alarm bell mounted to the curtain plate just aft of the starboard-side rescue boat, as well as the fire pump station just aft of the telephone. Helmuth W. Schmitz's design drawings show a fire pump on the port side, however photos of the Kalakala taken on the Hylebos, show it having been installed on the starboard side. It is modeled off of part creative license/part visual reference. MV_Kalakala_revised_car_deck2 by Steven Rosenow, on Flickr In addition to the contributions by Bob Rooks, yet another amazing set of unseen Kalakala photos were contributed by longtime project contributor David Ruble, a former Kalakala Foundation board member and chief architect of the original revitalization plans the Foundation had drafted. These photos, and blueprints he supplied, illustrated a knee-high steel casing structure on the car deck between the two stanchions aft of the aft main stairwell. This structure is believed to have been the original full-height deck casing for the stairwells which led to the tap room and lounge/locker rooms, but had been "severed" and sealed off when Black Ball Line shut down the tap room and lounge/showers. The photos David Ruble supplied showed this casing to have a set of full wraparound hand rails mounted atop the structure. In addition to the deck casing (which was a surprise to discover!) I also noted the clear presence of exactly how Kalakala's car deck striping was arranged. As a result, more than ten hours worth of fine tune adjustments were made to the original car deck texture map. As a result, it is now of much higher resolution and of much greater detail, plus it is now 100% accurate. Not depicted by screenshots, but completed in the final model, are the following additional adjustments: 1.) Cylinder head revision of the auxiliary engine, including the addition of the same oil cooling, water cooling, and fuel injection delivery lines. These were also done off of photos contributed by Bob Rooks. Additionally, the addition of the auxiliary emergency steam boiler was completed, which was located in the auxiliary engine room on the port side. 2.) Modeling and including all of Kalakala's shipboard emergency air and service starting air compressors. There were two in the room aft of the main engine below the tap room, and a service starting air compressor located on the starboard side of the auxiliary engine room on the aft bulkhead. 3.) Modeling and revising all of Kalakala's hinge-mounted watertight bulkhead doors. These were revised based on the watertight door present at King Agriculture Museum, and are modeled based on measurements of said door. 4.) A complete revision (yet again) of the Kalakala's main engine piston and lubricating oil cooling system. Bob Rooks provided a wonderful photo showing the port-side bulkhead of the main engine room to which these devices were mounted. 5.) A complete texture overhaul of the entire model, including photorealistic textures depicting an in-service vessel. 6.) Complete revision of the bow doors, including structural steel framing members and the handwheel-operated latch mechanisms which latched them shut. (I can't wait to see how these turn out in the final renders!) 7.) Revision of Kalakala's deck cleats based on an actual cleat from the Kalakala, and with this, the addition of the two original hawser holes in her curtain plate. (For the purpose of this model I am not modeling the ones WSF added). 8.) VENDING MACHINES. Yes, I've modeled both the snack and cigarette vending machines Kalakala had! Stay tuned! Work is now in final wrap up!
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Post by spokaneferry on Jul 6, 2022 10:41:06 GMT -8
This is amazing, Steve! Looking forward to seeing more.
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Post by Steve Rosenow on Jul 6, 2022 11:43:40 GMT -8
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FNS
Voyager
The Empire Builder train of yesteryear in HO scale
Posts: 4,948
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Post by FNS on Jul 7, 2022 10:06:17 GMT -8
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Post by Steve Rosenow on Jul 12, 2022 16:41:49 GMT -8
12,200,450. That's twelve million, two hundred thousand, four hundred fifty. It's also the number of final polygons counted when compiling and exporting the final, completed model of the M.V. Kalakala. Last night, I completed the 3D modeling phase of the M.V. Kalakala, and in doing so I also counted 17,112 component instances After nine long years, across five different versions of SketchUp, two different rendering engines, and countless crashes later, I am pleased (yet saddened, oddly) to announce that the process of actively modeling the M.V. KALAKALA has finally come to an end. The final sets of objects modeled were rather simple, yet finely crafted, touches to the accuracy of the model itself. They were a Seeburg model cigarette vending machine and eight component instances of a sign in the main passenger deck, advertising the stowage locations of lifebelts for emergencies. In all, I have lost count of how many hours I have spent on modeling the Kalakala, but today, the last polygon was crafted, the last texture applied, and the last cmponent created from said polygons. It has been quite a vast learning experience, modeling this vessel. I have learned so much about how the Kalakala worked, how both engines operated, and what made it such a special boat in Pacific Northwest history. Of course, this project could not have been possible were it not for the generous assistance of three individuals. The first individual I'd thank is Steve Pickens, of EvergreenFleet.com. His initial support of the project as a Flight Simulator project years ago, and of rendering it in Thea Render, gave me the initial set of reference points (in terms of a vast treasure trove of photos). The second individual to thank is a man by the name of David Ruble, a common fixture on the local Seattle Vintage Facebook group, and a former Kalakala Foundation board member. His additional, and quite invaluable photos, gave me much needed foundation from which to model Kalakala's auxiliary engine. His steadfast support is met with equal enthusiasm for preserving the history of the Flying Bird. Lastly, a man by the name of Bob Rooks, a former chief engineer of the Kalakala Foundation and one who tirelessly answered all of my questions in relation to Kalakala's main and auxiliary engines. His immeasurable contributions include several dozen photos of Kalakala's engine rooms taken while at Lake Union, and photos taken while the Kalakala was being towed out of Alaska. And finally, this update would not be complete without a huge addition of new, fresh-as-of-today images showcasing the updates to the Kalakala visual model. Without further adieu: M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr These three illustrate the updated, and 100% accurately modeled car deck. The updated lane striping is based on a 1955 photo taken while in drydock, contributed by David Ruble. Note the addition of a truncated casing between two stanchions aft of the aft stairwell. Research on this casing indicates it was the original car deck casing structure for the access point into the showers' locker rooms and men's lounge. Two parallel stairwells descended down from this casing below the car deck into the shower room and adjoining men's lounge. When Black Ball/Puget Sound Navigation Company cut off access to the showers and tap room due to WWII-era vandals, this casing was truncated to knee height and capped, and a grab rail installed to prevent trippage. Also note the updated addition of fire pump apparatus, placed per Helmuth W. Schmitz-drawn blueprints of the vessel and of photographs showing a fire hose reel and control box/hookup apparatus in this location. Also added is a general alarm bell and a sound-powered telephone box, as seen in a 1967 photograph taken after her car deck openings were widened in 1967. M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr The updated main electrical control switchboard in the main engine room. This was updated based on two sets of photos sent in by Bob Rooks and photos I took of an actual Kalakala gauge in Centralia at King Agriculture Museum. M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr The updated fuel, oil and water-filled cooling lines on the main and auxiliary engine have now been polished up. Each run of tubing is meticulously modeled from a set of photos Bob Rooks provided of the cylinder heads of both main and auxiliary engines. In addition: M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr The installation of the auxiliary oil-fired boiler's piping has been installed, as well as its corresponding boiler feed water pump located on Bulkhead #12 Forward in the aft end of the auxiliary engine room. This feature was seen in a 1935 auxiliary engine room photo attributed to the Puget Sound Maritime Historical Society and was identified in a discussion with Bob Rooks. It was then identified as a Worthington-Simpson duplex feed water pump, which was fed by steam from the auxiliary oil-fired boiler. It provided feed water to both main and auxiliary boilers, and vented waste steam back into a condenser, which then was fed back to the boilers. M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr Up in the passenger lounge, I've installed five signs in their correct location, depicting the notice signs indicating where lifebelts were stowed. This is based on a Puget Sound Maritime Historical Society photograph showing the sign in clear detail. It is modeled to almost 100% accuracy based on what could be discerned in the photo, even down to the font used. And lastly - and the update in which I am most proud of: M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr The long-awaited, oft-talked about vending machines! These were modeled based off of archive photos of the Kalakala sent in by David Ruble, Steve Pickens, and subsequent research into the type of vending machines which were in use in those photos. The first photo was a 1950s photo taken in black-and-white film showing two candy vending machines on the port side of the aft bulkhead of the Double Horseshoe Lunch Cafe. These photos were attributed to the Kalakala Foundation Archives in a book titled Kalakala: Magnificent Vision Recaptured, and one set was attributed to a credit of Chris Novotny taken in 1966 or 1967. Identification of the vending machines took weeks of Google searches narrowing down vending machines by type. Once the vending machines were identified, photos were saved off of those Google Searches to compile a list of reference shots from which to model. The first one modeled was a 1940s-era UniVendor candy vending machine. Reference for this was done by taking measurements of an existing unit in Sequim at the Hi-Way 101 Diner, then extrapolating the details out into 3D. The second vending machine, identified as a 1950s-era Seeburg cigarette vending machine, was then modeled using the same process. Both were placed in their corresponding real-world counterpart locations based on historical archive photos.
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Post by Kahloke on Jul 12, 2022 18:46:14 GMT -8
12,200,450. After nine long years, across five different versions of SketchUp, two different rendering engines, and countless crashes later, I am pleased (yet saddened, oddly) to announce that the process of actively modeling the M.V. KALAKALA has finally come to an end. WOW! This is amazing! Great work in such painstaking detail. I love all the nuances you put into this model.
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Post by Steve Rosenow on Jul 24, 2022 22:28:50 GMT -8
Over the last week or better, significant progress has been made on the Kalakala project in its goal toward release. The first of those major steps in terms of progress, is to completely overhaul the lighting models beneath the car deck, in both the main engine, auxiliary engine, and tap room areas. Using Unreal Engine 5's Blueprint Editor, I attached point light objects in tandem with a set of emissive objects representing the light output of 150-watt incandescent light bulbs. This resulted in a far better, and much more realistic, approach to the lighting in these spaces. Secondly, adjustments were made and fixes performed on all engine room gauges. Some gauge faces were not showing properly, while others weren't showing at all. Alas, onwards to the screenshots! M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr
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Post by Steve Rosenow on Aug 9, 2022 3:33:04 GMT -8
Since the last update on the Kalakala project, I have made some significant updates to the visual model. In addition, I've made significant updates to the behind-the-scenes code to the model in terms of collision mesh parameters, which now allow for complete and total exploration of the entire vessel, from bridge down to the engine rooms. And yes, the tap rooms and officer's quarters are also included! This will be quite an image-heavy comment in this thread, as there are a lot of new updates and changes to the visual model's materials libraries that brings about a greater sense of realism within the model itself. This includes normal mapping to bring a 3D depth to the textures aboard the Kalakala, and in essence, gives the Kalakala a realistically weathered, realistic look from top to bottom, stem to stern. But, before we get into the images, there's also several significant updates which have occurred behind the scenes in the project as well. Some of these have forced me to revisit the notion that the visual model was complete, and as a result, I have now added features to the model, new object assets, as well as fixed some others for accuracy. The first of those, and by far the most significant, was the recent contribution by former Kalakala Foundation volunteer Russ Knudsen. In the early 2000s, he compiled the first 3D model of the Kalakala for the Kalakala Foundation's website. Two days ago, he had been alerted to my project by another former Kalakala Foundation volunteer, and reached out to me. To my stunned amazement, he generously contributed both copies of that early 3D model, and over 1.5 gigabytes of Kalakala photos that have never been published both online or in print. To put it shortly, these photos have likely never seen human eyes since the day they were taken. Included in the over seven separate photo directories, is a plethora of new auxilary and main engine room photographs, as well as photos of the spaces that were likely to be the original tap room and bar, as well as the former locker room for the men's showers aboard the vessel. Additionally, there are over five dozen photos of the Kalakala in her Lake Union days and on the day she entered Elliot Bay during her tow from Alaska, which showed quite amazingly, details which I've been missing in my 3D model. As a result, the following additions and changes have been made: 1.) A near complete overhaul of the spaces aboard the Kalakala's main engine room in which the ship's electrical distrbution was located. While the main switchboard is in the current process of overhaul (and has not been incorporated into the Unreal Engine 5 files as of yet), the electrical distribution center now has the six main electrical transformers as well as all of the main electrical contactors behind the switchboard. In modeling these, I've also modeled, based on a pair of high resolution photographs, the entire wire load distribution coming out of the transformers to a set of overhead bus bars and to electrical conduit piping to the switchboard. 2.) A second complete overhaul of the auxiliary engine's cylinder heads. Unlike the previous update based on the fact that I had no clear picture of what the caged valve assemblies and injector nozzles looked like, Russ Knudsen's contributions included a set of high resolution digital photographs of the auxiliary engine's cylinder heads with all caged valve assemblies installed, as well as the diesel fuel injector nozzles. This resulted in a complete overhaul of the auxiliary engine's cylinder heads and valve assemblies. 3.) A machinist's work station in the auxiliary engine room based on a photo showing in clear detail, the arrangement of the starboard side of the auxiliary engine room. For added realism, I've included spare "assemblies" of both the caged valve assemblies and the injector nozzles, as well as a realistically-modeled and textured bench vise. 4.) Opening up the watertight bulkhead door on Bulkhead/Frame 29 AFT. This is the bulkhead that separates the auxiliary engine room and the officers and crew quarter spaces. This now allows access from the auxiliary engine room into these spaces. It should be noted in this, that there are now two means in which access can be had. One is the car deck stairwell casing, and the second being the engine room bulkhead door. 5.) Opening up the bulkhead doors on Frame 48 both Fore and Aft for the crew quarters (forward), and aft men's showers (aft). (It isn't shown in some of the screenshots, however subsequent image updates will show them) 5.) Revising the accuracy of the ladies lounge on the aft end of the main passenger deck. In this update, the carpet was overhauled to reflect how it actually looked (a carpet of alternating stripes of dark and light gray running fore and aft) 6.) The establishment of a Facebook page dedicated to the status of the project and the project's history. This was a page created out of a request for a common source of information. It is called "Kalakala: The Legacy of the World's First and Only Art Deco Ferry" (Link here: www.facebook.com/Kalakala.Thelegacy ) Updates are almost daily on the status of the project, and the page includes images showing its humble origins as a Flight Simulator project a decade ago. And now, that all the details have been shared, onward to the images: M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr Updated lighting and normal mapping in the auxiliary engine room. M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr Updated cylinder heads on auxiliary engine. M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr The newly added workbenches in the auxiliary engine room. M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr Updated lighting and normal mapping in the main engine room, showing the piston lubricating oil and freshwater cooling system. M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr Updated lighting and normal mapping for the men's tap room and lounge. This area may be receiving a significant update shortly! M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr Updated carpet and tiling in the ladies lounge and ladies' restroom. Note the realism of the "ceramic" hexagon tiles. M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr Updated normal mapping and lighting in the upper observation lounge. This area really pops! (An internal debate is raging whether or not I should model the inner bench seat ring that rounded the railings. Personally, I like it this way even though it isn't totally accurate) M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr An opening to a world above. (Pre workbench) And lastly: M.V. Kalakala, for Unreal Engine 5. by Steven Rosenow, on Flickr The updated car deck signage on the stairwell casings. This is based on the WSF-era one aboard her that was still aboard her on Lake Union.
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Post by Steve Rosenow on Aug 19, 2022 10:13:57 GMT -8
UPDATE FOR AUGUST 19, 2022. If you have been following my Facebook page for the project, you're probably aware of what I'm about to go into, with respect to this update. But, for those who have not, (or don't have Facebook) and are following the project here, there has been a couple significant updates, both of which have been the direct result of a huge catastrophe. And for those who are wondering what that catastrophe is, let me condense from a novel, into a lengthened Cliff's Notes version. Last week, on the heels of multiple trips to Mount St. Helens, I began stitching together the last of about twenty full-size panoramas. The panorama in question, consisting of 31 individual sub-frames, was so large that it was causing Adobe Lightroom to crash due to low disk space errors. In the process of assessing where I was consuming the most hard drive space, and after determining where it was being consumed, I began to delete old project entries in Unreal Engine 5. This included more than two dozen test entries on the Kalakala, in which various lighting atmospheres were being tested, and one in which several different materials libraries were tested. There were six folders in all, each with about three to five sub folders with their own project entry. In deleting all the sub folders, I deleted all but two remaining folders and after testing to see which ones remained in Unreal Engine, I began deleting one of the last two. Well, in doing so, I deleted the wrong one - the one with the master project folder containing the model in which I've featured many a screenshot in this thread. And since it was a 36 gigabyte folder, it was too large for the recycle bin, it was permanently deleted. In fact, it was deleted past the point of being able to be recovered. And I didn't know it, until it was too late. Upon opening Unreal Engine 5 to determine if the project folder survived, I was instead greeted to the main default screen in UE5, where you get to create the type of project best suited for your needs. It was there, that I discovered I'd messed up, and began to panic. I'd thought I'd lost the last five months of work on the project, but after a quick assessment of all remaining Kalakala folders on the desktop, I quickly realized that all of the raw SketchUp model files were very much intact. In fact, every single one was in its last save state right before the accidental deletion took place. Once I realized all was not lost, I began to formulate a plan to resuscitate the project, and do it right, the first time, for the last time. Stage one of the rebuild consisted of initially splitting the model into five separate models, but in order to do it right, it was then decided to split the main Kalakala model into two distinct and separate model groups. Group One became the car deck and all spaces below. Group Two became the superstructure and all spaces within and above. From there, I revised the hull framing and car deck mesh to streamline the model and to reduce overlapping and cloned model objects. Then, I corrected over five dozen inaccuracies in the main engine room and over four dozen inaccuracies in the auxiliary engine room. Lighting fixtures throughout the model also were corrected to match real-world counterparts and to appear more proportionally correct. The biggest set of corrections took place in the main engine room. The first and most physically obvious correction was to the switchboard and main engine motor control center. Gone and replaced were the original switches and control knobs which were modeled off of generic entities downloaded off of SketchUp's 3D Warehouse. In their place were accurately modeled switches based off of newly-acquired archive photo reference material given to the project by former Kalakala Foundation modeler Russ Knudsen. In addition, behind the control panel and switchboard received an update. In place of a large empty "box," a set of six transformers and over two dozen feet of electrical conduit was modeled. Each was modeled based off of two reference photos, for a depiction that comes to within 97% of real-world accuracy. Also in the main engine room, was a wholesale correction of the main and auxiliary engine cooling system. An extensive study of marine diesel engine freshwater cooling systems (like the one in which the Kalakala had been equipped with) resulted in an attempt to model and depict the actual system, based on both a schematic of a basic freshwater system and reference photos of Kalakala's actual system. The engine air intake assembly also got updated, as did the engine oil deaerator tank. The main engine was also shifted in the model 2 feet forward to account for correct frame placement and to make the engine maintenance platform more accessible without interacting with other meshes. In the auxiliary engine room, the 480VAC shipboard generator driven by the auxiliary engine received a significant overhaul. Added to that visual model were replicated electrical windings and an accurately-overhauled chain-driven generator excitation unit. On both the main and auxiliary engine, oil temperature thermometers were added to depict ones which were missing in the earlier models. Watertight bulkhead doors throughout the model in critically accessible spaces were changed to depict them being open for access. In the tap room, a major update took place, based on reference photos of the space aboard Kalakala taken while she was on Lake Union. A significant update to the rudder asset. Gone was the Flight Simulator X-era rudder from ten years ago, and in its place a correctly-modeled rudder based on photos and measurements taken of the actual unit at Salty's Restaurant on Alki Point. Updated ladies lounge carpeting and flooring. UPDATES COMING SOON. The following updates, based on freshly-received reference material, are forthcoming following this update. 1.) Fleshed out pilothouse details, complete with captain's quarters in the space aft of the wheelhouse. All spaces aft of that will receive basic furnishings per real-world information just received. 2.) An updated upper observation lounge horseshoe bench. Newly-received archive photos showing the space in clarity revealed the existing 3D asset is inaccurately modeled. 3.) MORE VENDING MACHINES. Yep, I'm aiming to place a couple soda vending machines based on information sent from a former Black Ball/WSF-era Kalakala deckhand. Here's a handful of updated screenshots. Visually, there have been no updates above the car deck. Everything has occurred below. M.V. Kalakala, for Unreal Engine 5. (PROJECT REBUILD) by Steven Rosenow, on Flickr The updated tap room based on new photographic evidence. M.V. Kalakala, for Unreal Engine 5. (PROJECT REBUILD) by Steven Rosenow, on Flickr Updated main engine gauges. M.V. Kalakala, for Unreal Engine 5. (PROJECT REBUILD) by Steven Rosenow, on Flickr Updated auxiliary engine-driven 480VAC generator with chain driven exciter. Note the fixes here as opposed to previous updates. In this, you'll note I also fixed an accuracy issue with the auxiliary engine's maintenance hatches. M.V. Kalakala, for Unreal Engine 5. (PROJECT REBUILD) by Steven Rosenow, on Flickr Updated main engine room-located switchboard, with transformers and electrical conduit runs. M.V. Kalakala, for Unreal Engine 5. (PROJECT REBUILD) by Steven Rosenow, on Flickr Closeup showing updated switchboard and "MCC Stop/Start" switches. M.V. Kalakala, for Unreal Engine 5. (PROJECT REBUILD) by Steven Rosenow, on Flickr Looking behind the switchboard, aft, to the transformers and electrical contactors. M.V. Kalakala, for Unreal Engine 5. (PROJECT REBUILD) by Steven Rosenow, on Flickr Updated main engine room pumps and cooling apparatus. Note that I've removed the watertight bulkhead door (hatch) on Bulkhead #12 aft. New photographic evidence supplied to me a couple weeks ago revealed that the door had been removed during her conversion from the Peralta to the Kalakala, and the opening plated over with a welded seam. I've replicated that welded seam in this update.
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