Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 23, 2012 14:16:23 GMT -8
hi im kingck123 im a ferry enthusiast and a big time minecrafter well me and some freinds love building ships in the game (minecraft) so i thought id share with you all and see what you think? (Hyak is under construction) (M/v chinnook) i also make videos on youtube on all of them feel free to check them out www.youtube.com/user/kingck101/videosmake sure to tell me what you think
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Post by Low Light Mike on Jun 23, 2012 16:27:43 GMT -8
It looks like you have the Kennewick as being longer than the Evergreen State (pardon my use of capital letters in this sentence, I'm sorry, and pardon for that apostrophe too).
Butt seriously, yes it looks like Kennewick is too long a ship in your sketch.
And a place such as this ferry forum would be quick to tell you about your spelling mistake on the nameplate for Nisqually.
And Tacoma needs a bridge at each end.
Other than that, (sorry about the comma), a big "Wow!", they look like the ships, and I can tell in the group-shot what each ship is supposed to be, re the different classes of ship.
well dun yung chappe
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Jody
Chief Steward
Ferry Foamer
Posts: 152
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Post by Jody on Jul 10, 2012 7:27:59 GMT -8
Well, that's very interesting. So what exactly is Minecraft? Hmm...
Jody
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Post by SS San Mateo on Jul 10, 2012 20:14:58 GMT -8
Well, that's very interesting. So what exactly is Minecraft? Hmm... Jody It's a video game. More info here.
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Post by Steve Rosenow on Dec 22, 2012 10:28:11 GMT -8
Over the last week and a half I've been working on the Kaleetan virtual pilothouse project, then something dawned on me... I've never designed something from the ground up in terms of a pilotable vehicle before in Flight Simulator and my design skills in SketchUp and other 3D design programs has improved greatly since I was a developer years ago for the program, so I decided to tackle something a little more, erm, "historic." In this case, I chose the M.V. Kalakala. Initial design phase proved to be extremely difficult given the nature of the Kalakala's superstructure, and it was going to be no easy feat designing the compound curvature of the superstructure, much less carve portholes in each curve! It turns out, I had to do everything by hand, and often, in segments! Starting with a set of low-res plans I found online, I began by shaping the car deck and superstructure. After five tries, I finally found something I was happy with! My first try. This was scrapped as it turned out to be inaccurate. In more ways than one! Doing the final shape in SketchUp with my guide textures in place. Doing a texture test with default SketchUp materials proved to be fairly realistic and achieved the look I was going for, which was as she floated under Black Ball Line colors (although I'm partial to her WSF livery, and the finished result will be as such). Carving out the portholes in the upper observing lounge. This was difficult! Once I cleared out all the portholes and did some loose texturing of the flooring and walls, I did a basic export out to see how it looked in the sim. Even at this point, I am very impressed! Doing a couple test cruises in the sim to see how it handles. I used some of the Kaleetan's files to get the boat moving in the sim. After I did the first test cruises I decided to add a virtual pilothouse. Added a crude ship's wheel plus a telegraph and compass binnacle. Then I decided to add the Raytheon radar console. The wheel is static (does not animate - yet) nor does the telegraph. Whoever piloted the Kalakala in reality had to've had nerves of steel. Piloting that thing with five portholes in the pilothouse - each no bigger than a beachball, is no easy feat! Especially without being able to see much! After the first few tests, I have now moved onto the interior. I am going to try to model as much of the interior as I can (factoring in design limitations of Flight Simulator), then write multiple camera viewpoints in this one to have people be able to see what the interior looked like. My first stop was the upper observing lounge, where I first began by modeling the ornate staircase and railings The railings are just like the actual Kalakala! Hoping to have the chairs installed shortly. Stay tuned for further updates!
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Post by EGfleet on Dec 22, 2012 14:38:22 GMT -8
Over the last week and a half I've been working on the Kaleetan virtual pilothouse project, then something dawned on me... I've never designed something from the ground up in terms of a pilotable vehicle before in Flight Simulator and my design skills in SketchUp and other 3D design programs has improved greatly since I was a developer years ago for the program, so I decided to tackle something a little more, erm, "historic." In this case, I chose the M.V. Kalakala. Whoever piloted the Kalakala in reality had to've had nerves of steel. Piloting that thing with five portholes in the pilothouse - each no bigger than a beachball, is no easy feat! Especially without being able to see much! Stay tuned for further updates! These are the only photos of the wheelhouse I could turn up, but they might help. Befor radar with Captain Mangan: And two after radar with Captain Van Bogaret:
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Post by Steve Rosenow on Dec 22, 2012 19:43:22 GMT -8
Thanks, EGFleet! Those are a great help!
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Post by Scott on Dec 22, 2012 21:18:02 GMT -8
Nice job Steve! Looks like a lot of work. That's quite the "non-view" from the wheelhouse. I wonder if transport safety agencies would have a problem with that now days? On the other hand, these days everything is so automated. Thanks for sharing the images!
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Post by Steve Rosenow on Dec 23, 2012 7:09:31 GMT -8
Nice job Steve! Looks like a lot of work. That's quite the "non-view" from the wheelhouse. I wonder if transport safety agencies would have a problem with that now days? On the other hand, these days everything is so automated. Thanks for sharing the images! It is indeed. Sometime in the very near future I plan on driving over to the Kalakala and seeing if I can get access to it and do some of my own documentation. For that matter, I would love to just volunteer my services to help restore it. As for the model, I've made some changes to it. I've added the Raytheon radar tower atop the Kalakala's superstructure. Was a bit of a trick modeling that, but I'm very pleased with how it looks. Although, I admit, I need to add a different, perhaps a more realistic, texture to it. M.V. Kalakala Raytheon Radar tower by Loowit Imaging - Steve Rosenow, Photographer, on Flickr Then I added the entire compliment of furnishings in the main cabin (aside of the Ladies' Lounge, which may remain unfurnished since it's out of view for the most part). The textures I'm using right now are placeholders until I can get a decent texture set built up, then I plan on going through and replacing all the textures in the main cabin. Next stop is the Double Horseshoe Cafe up above and the Palm Court/Forward Observation Lounge on the upper deck. Going to be a bit of a challenge and still remain within the maximum polygon restriction in Flight Simulator! When I release it, I'll have a multitude of different camera angles to choose from, essentially giving a tour of the vessel. That's in addition to having a somewhat-functional virtual pilothouse! M.V. Kalakala main cabin by Loowit Imaging - Steve Rosenow, Photographer, on Flickr
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mrdot
Voyager
Mr. DOT
Posts: 1,252
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Post by mrdot on Dec 23, 2012 13:08:49 GMT -8
:)Congragulations of your fine digital recreation of this vessel of my youth! It is always nice to see illustrative work of the vessels of my past and to introduce this vision to the younger generation as the real vessel is slowly crumbling! mrdot.
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Post by Steve Rosenow on Dec 23, 2012 18:26:05 GMT -8
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Post by Steve Rosenow on Dec 24, 2012 0:11:57 GMT -8
These are the only photos of the wheelhouse I could turn up, but they might help. Befor radar with Captain Mangan: And two after radar with Captain Van Bogaret: Does anyone know what that gauge is inside that cube on that one pedestal, next to the compass binnacle? is it a rudder indicator or a propeller RPM gauge? I wish more photos of its pilothouse existed.. Would really be a gem to have it be totally accurate!
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Post by Barnacle on Dec 24, 2012 6:51:09 GMT -8
These are the only photos of the wheelhouse I could turn up, but they might help. Befor radar with Captain Mangan: Does anyone know what that gauge is inside that cube on that one pedestal, next to the compass binnacle? is it a rudder indicator or a propeller RPM gauge? I wish more photos of its pilothouse existed.. Would really be a gem to have it be totally accurate! Steven-- I do believe that's the rudder angle indicator. The shaft RPM gauge is a fan-shaped affair, the corner of which can be viewed behind the bespectacled gentleman with the thinning hair. I think I have a photo of it somewhere; I'll try to find it for you. Also, the three center portholes of the pilothouse were/are the only ones that even think about facing forward. The outermost windows forward of the doors face almost completely on the beam. I've been up there once or twice and, to put it politely, you can't see diddly out of that pilothouse. Even standing right up next to the center porthole, you can't see the bow... the cabin sticks out too far.
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Post by Steve Rosenow on Dec 24, 2012 7:00:32 GMT -8
Does anyone know what that gauge is inside that cube on that one pedestal, next to the compass binnacle? is it a rudder indicator or a propeller RPM gauge? I wish more photos of its pilothouse existed.. Would really be a gem to have it be totally accurate! Steven-- I do believe that's the rudder angle indicator. The shaft RPM gauge is a fan-shaped affair, the corner of which can be viewed behind the bespectacled gentleman with the thinning hair. I think I have a photo of it somewhere; I'll try to find it for you. Also, the three center portholes of the pilothouse were/are the only ones that even think about facing forward. The outermost windows forward of the doors face almost completely on the beam. I've been up there once or twice and, to put it politely, you can't see diddly out of that pilothouse. Even standing right up next to the center porthole, you can't see the bow... the cabin sticks out too far. I've made some minor corrections to the bridge and pilothouse, which corrected the layout of the portholes, although I couldn't relocate them to the sides of the pilothouse due to model and technical limitations. As far as can't seeing diddly, I'd tend to agree! I've noticed that even with the model. Can't see anything out of it. Surprisingly I've managed to, despite some limitations, make this model almost exactly like the real thing. Will post the new batch of screenshots later today after I've had a nap and after I've compiled the latest model. A lot of corrections, too! If you can find the photo, I would be forever appreciative!
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Post by Steve Rosenow on Dec 25, 2012 6:35:38 GMT -8
A couple new updates! Corrected the upper passenger deck's appearance, and I've also figured out how to add specular highlights to the model. The latter has brought out a far more realistic appearance in the simulator! Adding the wooden cap rails on the upper passenger deck and bridge deck. This gives it a much more realistic appearance in the simulator by far. As we ferry fans all know, the M.V. Kalakala was a very shiny boat in reality. For the last week, I had been struggling with specular mapping (the reflective textures the sim uses to make things look more realistic), then I finally had an epiphany. After tinkering with MCX and the Materials Editor I was able to add a specular map to the model that gives it a very realistic, glossy metallic sheen in the simulator. This increases the realism factor exponentially!
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Post by Steve Rosenow on Dec 26, 2012 10:11:10 GMT -8
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Post by Steve Rosenow on Dec 27, 2012 4:42:12 GMT -8
Between gauge development for the Kaleetan virtual pilothouse and the Kalakala project, I've been a busy person the last couple days! Over the last few days I've been working at fine-tuning all the details and making improvements to accuracy as well as detail. M.V. Kalakala for Microsoft Flight Simulator X by Loowit Imaging - Steve Rosenow, Photographer, on Flickr An in-simulator screenshot showing the revised interior, with overhead lighting and texture mapping improvements. I've also greatly accurized all the seating. Due to constraints I've left out some seats, but this gives you a pretty good idea as to what the original passenger cabin must've looked like and felt like when traveling aboard the Kalakala. M.V. Kalakala for Microsoft Flight Simulator X by Loowit Imaging - Steve Rosenow, Photographer, on Flickr Beginning work on the Double-Horsehoe Cafe. Due to the same limitations I mentioned before, some details will be intentionally left out. Other details will be left out for the sake of not enough reference (although I will credit EGFleet for being gracious enough to provide me with a ton of reference material!. Thanks a bunch!) M.V. Kalakala for Microsoft Flight Simulator X by Loowit Imaging - Steve Rosenow, Photographer, on Flickr This is where I've started making things more accurate. Starting off with the virtual pilothouse, I've correctly sized all the portholes so that their sizes match. I've also moved the two side portholes as closest the beam as possible. It doesn't show it here because I've set the zoom to the widest angle possible, but they're pretty much like the real vessel in terms of layout. Note that I've also completely redone the telemotor steering control and radar pedestal, plus added the rudder angle indicator per Barnacle's info. he supplied. I wish there were more pilothouse photos of the Kalakala, as I feel things are really bare here! M.V. Kalakala for Microsoft Flight Simulator X by Loowit Imaging - Steve Rosenow, Photographer, on Flickr I also went through and deleted all the aft portholes and revised them. Not only are the numbers of them accurate, but I've also made sure they look as close to the actual ferry in depiction as possible. (You'll notice that before, some of them were off!) In the coming days I am going to add the cap rail that ran across the lower portion of them. At the same time I did this, I also added the sliding gate doors @ the front end for overhead loading. Also notice the sheen of metallic specular mapping I've added! M.V. Kalakala for Microsoft Flight Simulator X by Loowit Imaging - Steve Rosenow, Photographer, on Flickr M.V. Kalakala for Microsoft Flight Simulator X by Loowit Imaging - Steve Rosenow, Photographer, on Flickr These last two are some of my favorite depictions. These pretty much speak for themselves. I figure since I added overhead lighting in the passenger decks, I might as well finish things up with adding night texture mapping!
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mrdot
Voyager
Mr. DOT
Posts: 1,252
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Post by mrdot on Dec 27, 2012 11:29:55 GMT -8
:)I just love your Kalakla wheelhouse simulation, must have been like navigating Geo. Orwell's Nautalus! :)mrdot.
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Post by Low Light Mike on Dec 27, 2012 11:48:57 GMT -8
A similar wheelhouse that I've seen is on the Uchuck-III, a freight & passenger vessel working in BC's Nootka Sound area. - She is ex US Navy WWII minesweeper, hence the small windows in the wheelhouse, re explosion safety. Here is the Uchuck-III's wheelhouse, seen by me in August 2010: The view of the explosion-proof wheel-house from outside: - looking up from the sitting area forward of the bridge. - the bridge-wing is really just the stairway to the bridge by the door. - the visor over one of the middle windows. The 3 middle windows are used most often: the middle has a wiper, and the outside-middle-2 have these visors. ----------- A look inside, at some beautiful equipment which used to be in the basement of the Capital Iron store in Victoria. (pardon the warped-wheel from my pano-stitch) View out the 3 middle windows:
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Post by Barnacle on Dec 27, 2012 15:30:01 GMT -8
Steven, the pilothouse of the Kalakala was pretty bare. Short of the shaft tach (of which I still haven't found the photo), I think you have everything except the structural members that the copper skin was attached to.
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Post by Steve Rosenow on Dec 27, 2012 19:04:57 GMT -8
Steven, the pilothouse of the Kalakala was pretty bare. Short of the shaft tach (of which I still haven't found the photo), I think you have everything except the structural members that the copper skin was attached to. Yeah, those structural members are proving to be a tough cookie to model, and I think it's because of how I modelled the pilothouse. I may resort to some tricks with texture mapping. Does anyone know what color the walls were painted, inside the pilothouse? A couple photos show a darker paint, and a couple others show white (or a light color). I'm going to guestimate that the floor was the same in it as throughout the main cabin and upper deck. Did some cleanup of some unused textures and "unseen polygon" removal. Getting very close to a release with this one!
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Post by Barnacle on Dec 28, 2012 5:12:44 GMT -8
Does anyone know what color the walls were painted, inside the pilothouse? A couple photos show a darker paint, and a couple others show white (or a light color). I'm going to guestimate that the floor was the same in it as throughout the main cabin and upper deck. The photos above... the one with the light walls and group of people is an early photo (that's original master Jerry Mangan) and the photos of ...Louis van Bogaert, I believe, with the radar, couldn't possibly be any earlier than 1946 (and that is probably when it was; they were proud of that radar). Probably painted the interior a darker color because white pilothouses are a PITA at night. In the reflection of some brass work, it appears there was a wooden (teak?) grid to stand on somewhere in that pilothouse.
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Post by Steve Rosenow on Dec 28, 2012 7:56:40 GMT -8
Does anyone know what color the walls were painted, inside the pilothouse? A couple photos show a darker paint, and a couple others show white (or a light color). I'm going to guestimate that the floor was the same in it as throughout the main cabin and upper deck. The photos above... the one with the light walls and group of people is an early photo (that's original master Jerry Mangan) and the photos of ...Louis van Bogaert, I believe, with the radar, couldn't possibly be any earlier than 1946 (and that is probably when it was; they were proud of that radar). Probably painted the interior a darker color because white pilothouses are a PITA at night. In the reflection of some brass work, it appears there was a wooden (teak?) grid to stand on somewhere in that pilothouse. Thanks for pointing that out! Almost missed that gem!
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lar
Deckhand
Posts: 74
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Post by lar on Dec 28, 2012 15:45:22 GMT -8
Steve has really done a great job on the Kalakala! Does anyone know what the vessel's performance characterisitcs were like? Did it roll with turns for example? What was it's crusing speed? Did it have any unusual quirks? I'm gradually learning how to adjust the configuration files to try to come closer to real life, and I might be able to adjust the Kaleetan files just for the Kalakala for Steve. (This simulator thinks these things are seaplanes (!) ... with very short invisible wings so there are a bunch of limitiations, some with workarounds.)
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Post by Steve Rosenow on Dec 28, 2012 17:42:34 GMT -8
My research on the Kalakala has a cruise speed of - wait for it - 17.3 knots. Which is the exact same as the Kaleetan. When she made her maiden voyage as the Kalakala (after she was built in Houghton), her maiden cruise was at 18 knots. There's actually a newsreel on YouTube on the Kalakala's radar making waves back in February 1946 when it was installed, and it makes reference of 18 knots.
I'm not too sure about pitch and roll, although I do know from researching the ferry that it had a mean vibration at cruise speed. So much so, that cups of coffee were sold at half-full to avoid the coffee from sloshing over the rim of the cups (which were heavy to begin with). The vibration was reduced in the late 1950s when Washington State Ferries installed a 5-bladed propeller to replace the original 4-bladed one. I can also see in photos that the Kalakala threw minimal wake. This might be because her hull was trimmed six and a half feet on each side.
And as far as that roll goes, I believe it may have had one. There's a few old clips of the Kalakala on YouTube and one of them shows it appearing to come out of one.
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